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Old Aug 18, 2006, 03:52 PM // 15:52   #1
Frost Gate Guardian
 
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Guild: AMO
Profession: A/
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Default Self-healer Assassin

OK ive been working on this build for alittle while and im pretty happy were its at, and figured some other angles might help. And i didnt see it posted any where else. It doesnt have in my opinion high DPS and is mainly used to pressure casters/bosses, but it does that job pretty well.
Professions: A/Mo (only 1 monk skill)
Type. Mostly PvE but ive used it in AB.
These are mine atm, i plan on buying a major dagger and Critical.
Attributes :
Dagger mastery-11+1=12
Shadow Arts- 9
Criticals- 11+1+1=13
Deadly Arts-0

Ideal gear:
Zealous dagger, with an enchant mod. I dont have one so any daggers will work.
I used the Valkyrie armor for the health but maybe shrouded or nightstalker would work better.

Skills:
1. Unsuspecting Strike
2. Wild BLow
3. BLS
4. Critical Strike
5. Way of the Lotus/Critical Defenses
6. WoP
7. Shadow refuge/Return/Recall
8. Res Chant/Res Sig

Notes/Concerns:
1. I dont have AoD so other wise id use that in there.
2. Alot of enchantments to worry about.
3. I sometimes swap SR for Return or Recall for the mobility it gives me.
4. Having a mes/curse necro isnt a must but its very helpful.
5. Sometimes energy is a premium, and this is were the Zealous mods would help.

I hope the strategy is self-evident but just in case it isnt....
Select target to pressure, use WoP. As you get close hit WotL/Crit Defense. From then US-Wild Blow-BLS-CS, or US-Wild Blow-CS.
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Old Aug 18, 2006, 05:46 PM // 17:46   #2
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What elite is in there? Q.Q
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Old Aug 18, 2006, 06:17 PM // 18:17   #3
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Location: Thornill, ON, Canada
Guild: THE CANUCK MONKS (TCM)
Profession: W/R
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This may sound stupid, but I was wondering, if you can't hit someone who has a stance on (such as someone who evades or blocks), then you can't take off that stance with Wild Strike, right?

So you have a 25% chance to hit, gain energy, remove a stance, gain health (unless you use SR). Eeek! That's bad news if someone uses a stance that evades or blocks 75% of the time.

So your combo gets killed.

I know, regardless, all assassins basically get stuck if somone is in a stance. But my only concern is that you may not get enough healing from WoP due to the fact that you may not be guaranteed to hit, you are not guaranteed a critical hit with all of your attacks.

Perhaps you should look at Way of the Fox.

I think you are better off with Critical Defenses, that way, you heal and defend (Critical Strike will basically guarantee you the ability to get a critical hit).

Last edited by Pick Me; Aug 18, 2006 at 06:29 PM // 18:29..
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Old Aug 18, 2006, 06:36 PM // 18:36   #4
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wtf is WoP?
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Old Aug 18, 2006, 06:55 PM // 18:55   #5
Forge Runner
 
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Quote:
Originally Posted by no damage tank
wtf is WoP?
WoP means Way of Perfection. Enchantment spell that heals you x life each time you land a critical hit.
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Old Aug 18, 2006, 07:40 PM // 19:40   #6
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One way to get around stances while helping your energy and Crit Defenses is Wild Blow. It's a cheap and not attributed warrior skill that guarantees a crit and removes stances. It also helps because the recharge time is pretty low and so it comes up if you are waiting on Twisting Fangs, or if you want to be sure the foes is <50% for Moebius.

Just fyi since you aren't really using your Monk secondary much here.

-D
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Old Aug 19, 2006, 04:18 AM // 04:18   #7
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Yeah i know no elite i dont have AoD yet or Temple strike. but im not sure which would work better with the set up.
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Old Aug 19, 2006, 02:11 PM // 14:11   #8
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Moebius Strike. Lose unsuspecting strike, hex, bls, twisting fangs (take something out, bring tf) and moebius strike, wich will recharge bls again.
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Old Aug 19, 2006, 06:51 PM // 18:51   #9
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Thats the problem with it that i can see. Every bit has to be worked in and fit, and theres so many alternatives that could be used. so i was thinking of modifing it to this:
1. Unsuspecting Strike
2.Wild Blow
3. Critical strikes/TF, i like how it gives me 2 crits regardless.
4. Moebius when i get it, until then TF
5. Crit defense
6. WoP
7. Shaow Refuge
8. Rez
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